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1. Guys...psst...when you make your avatars. - in EVE General Discussion [original thread]
None of the above. I was mostly going for a sort of "engineer who wouldn't be afraid to get into a bar fight" look, though it didn't turn out quite as I had hoped in the end. It looked a bit more like it when I had a mohawk on her, but even then, ...
- by Summer Isle - at 2015.02.23 20:24:51
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2. Take "ISK" out of the Price, Amount, Credit, and Balance c... - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: I sincerly doubt the ISK is appended to the entries in the database, as that would make them strings, and not numbers, and thus harder to manipulate. More likely, it's just appened by the UI when it's displayed. +1 It's not ne...
- by Summer Isle - at 2015.02.14 17:21:56
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3. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion : Remove the "ISK" word from the numerical columns in the wallet. Keywords : UI, Quality of Life, Wallet, Journal Note : The word "ISK" is in four columns in the wallet that are numerical data: Price, Amount, Credit, and Balance. Thi...
- by Summer Isle - at 2015.02.14 17:20:56
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4. Take "ISK" out of the Price, Amount, Credit, and Balance c... - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Create a macro to go into excel, find an instance of "ISK," then delete it. Do a quick count of how many lines you copied over, and have macro run that many times. Only takes a couple minutes of work on your part, maybe ten ...
- by Summer Isle - at 2015.02.14 00:05:46
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5. Take "ISK" out of the Price, Amount, Credit, and Balance c... - in Player Features and Ideas Discussion [original thread]
In one's wallet, Price , Amount , Credit , and Balance are all displayed with "ISK" after the values, and can require a fair bit of editing if you have a good number of lines before you can get them to the raw numbers recognizable by Excel. ...
- by Summer Isle - at 2015.02.13 18:45:40
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6. Entry level tech 2 production - a guide - in EVE New Citizens Q&A [original thread]
While it isn't a required skill for invention, you may want to advise getting Advanced Industry to III, as well, since Industry is already above III. It's a 13-hour train on the default remap, and reduces the time requirements for pretty much ...
- by Summer Isle - at 2015.02.09 22:59:07
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7. Add the ability to include a time-based reward on courier contracts. - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: You could move the stuff yourself if speed of the essence. This basic idea leads to one problem with this idea I see. Who do you see really using this? I, if a hauler with half a brain at least and touch of paranoia, would...
- by Summer Isle - at 2014.12.21 15:59:56
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8. Add the ability to include a time-based reward on courier contracts. - in Player Features and Ideas Discussion [original thread]
Every so often, someone will want something moved in a hurry, but the fastest we can set a courier contract is for a day (and that's after it has been picked up). We can put higher rewards on it, but that doesn't necessarily mean the courier will ...
- by Summer Isle - at 2014.12.21 00:38:45
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9. Sticky:Dev blog: Industry & Teams - The Removal of Teams - in EVE Information Portal [original thread]
Teams were an interesting idea, but they just weren't worth the effort and risk. The consideration of Teams interested me, but the auction mechanic meant I was unlikely to ever be able to utilize them. I had put in a few bids on them, but the auc...
- by Summer Isle - at 2014.12.17 16:33:48
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10. Will a side effect of CCP's enforcement of anti client automatio... - in EVE General Discussion [original thread]
Xtreem wrote: They really do drive me mad, Jita is actually a good place to catch some deals but keeping up with the spam list is pretty intense. It's a real shame there isn't a way to block messages containing certain words or phrases. Cons...
- by Summer Isle - at 2014.11.29 23:24:13
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11. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Heofz wrote: Suggestion: Introduce "green boxing" in addition to the current "yellow boxing" & "red boxing"
Keywords: targeting, yellowboxing, friendly actions, remote repairs, greenboxing
Note: Currently not possible to determine wh...
- by Summer Isle - at 2014.11.29 23:21:27
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12. Sticky:Dev blog: Thera and the Shattered Wormholes - in EVE Information Portal [original thread]
Harvey James wrote: any consequences for bombing the station i wonder?? Have station guns that only activate if something would otherwise "damage" the station.
- by Summer Isle - at 2014.11.13 17:39:35
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13. Sticky:Dev blog: Thera and the Shattered Wormholes - in EVE Information Portal [original thread]
I may have missed it, but will there be normal planets in Thera?
- by Summer Isle - at 2014.11.13 17:31:43
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14. Sticky:Dev blog: Thera and the Shattered Wormholes - in EVE Information Portal [original thread]
My expectation for Thera: Stealth Bombers. Stealth Bombers everywhere! Also, CCP should give Thera a 50% reduction to the effects of its industry index. I have no doubts that Thera will be in the top-lists for the index at pretty much all times.
- by Summer Isle - at 2014.11.13 17:18:30
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15. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion : Add a chat filter that blocks a message with filtered keywords from even appearing. Keywords : chat, filters --- Currently, we can censor text (with the keywords being replaced with asterisks) and highlight text, but we have no wa...
- by Summer Isle - at 2014.11.11 01:16:14
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16. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Robert Caldera wrote: Praal wrote: Ask all the "insta"-align ceptors that get killed in nullsec how that works out for safety. how does this work? instawarping means you cant lock it regardless of your scan res, leaving smartbombs as onl...
- by Summer Isle - at 2014.11.10 17:58:22
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17. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Utremi Fasolasi wrote: Maddaxe Illat wrote: I love it but a ORE Freighter for ship not ore? I agree. Seems more like an Interbus role. That would actually be interesting. Give Interbus some LP worth using and have both a BPO available ...
- by Summer Isle - at 2014.11.10 16:06:06
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18. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Entity wrote: Arden Elenduil wrote: And what would you use those slots on otherwise? Cargo expanders? The main carrying capacity is iin the SMA so you'd have to be pants on head ******** to fit anything other than tank tbh. This only str...
- by Summer Isle - at 2014.11.10 16:04:02
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19. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
One of the biggest issues I've seen with freighters and ganks is that they can be effectively pointed indefinitely by a single ship through bumping. Being able to cycle a MWD is pretty meaningless when a frig can continue bumping you out of alignm...
- by Summer Isle - at 2014.11.10 15:46:37
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20. Moar battleships. - in Player Features and Ideas Discussion [original thread]
We need the battleships we have to be useful before adding more. In most cases, there are better ships to fly than a battleship, so why add more?
- by Summer Isle - at 2014.11.02 22:13:22
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